It’s been a long, tough voyage through the storms of “being a Windows Store exclusive”, but lastly, Sea Of Thieves is making landfall on Steam’s shores. Rare’s lovely little piracy sandbox will drop anchor on June 3rd, letting previous Windows sailors bring their development over to the new vessel with full cross-play between Steam, Windows and Xbox. With 2 years of updates under its belt, it’ll hopefully launch in a more ship-shape state that its first voyage method back when.
2 months after announcing the trip, Sea Of Burglars is welcoming Steam’s scoundrels to the seven seas with a brand-new trailer– backed by what I’m kindly beginning to call “videogame trailer music”. You understand the kind I suggest.
Sea Of Burglars, if you’re unfamiliar, is a proper fantastic little ocean sandbox. It’s not the deepest (hah!) video game out there, however it’s a terrific romp with the ideal pals– a luscious ocean loaded with eerie wrecks, swashbuckling felines, and the periodic flying galleon Even if you’re not up for high cruising on the 7 seas, there suffice stunning island vistas out there to prop up an entire neighborhood of nautical professional photographers
It’s also got the best deep blue I’ve seen in a game to date, producing some extremely chill trips– assuming your fellow pirates play nice. They will not, in reality, play nice.
In a quick little Frequently Asked Question put together by the devs, it appears you’ll still be needed to use a Windows Live account to play Sea Of Thieves. That does indicate any progress made on the Windows Store version will rollover (though you’ll still be needed to purchase the Steam variation), and there’ll be complete crossplay between Steam, Windows and Xbox gamers.
However my experience of Windows accounts in Steam games, particularly Halo: The Master Chief Collection, has actually been one of aggravating account-juggling and confusing disparities in between Steam and Windows. Naturally, YMMV.